AI Insights · Timothy · April 2022
Top 5 Match 3 Games on iOS in South America: Q1 2022
Discover the performance trends of the top 5 Match 3 games on iOS in South America during Q1 2022, including downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Match 3 games on iOS in South America showed diverse trends in downloads, revenue, and active users. Here’s a detailed look at their performance.
Empires & Puzzles: Match 3 RPG from Small Giant Games experienced a notable increase in weekly revenue, peaking at around $26.6K in the last week of March. The app’s weekly downloads saw a significant decline, starting at 1.6K at the beginning of January and dropping to approximately 329 by the end of March. Weekly active users also showed a downward trend, decreasing from 3K to 2.4K over the quarter.
WWE Champions by Scopely, Inc. displayed a mixed performance. The game’s weekly revenue fluctuated, peaking at $2.8K in the last week of March. Weekly downloads were inconsistent, with a high of 344 in late January and a low of 5 downloads in mid-March. Weekly active users decreased from 455 to 280 over the quarter.
Best Fiends - Match 3 Puzzles from Seriously saw a varied trend in weekly revenue, reaching a peak of $2.3K at the end of December and stabilizing around $1.8K by the end of March. Weekly downloads fluctuated, with an initial high of 438 and a significant drop to 641 by the last week of March. The game’s weekly active users showed a rise, peaking at 3.3K in early February before settling at 2.5K by the end of the quarter.
Puzzles & Survival by BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed a varied trend in weekly revenue, peaking at $2.5K in early February and ending the quarter at $1.7K. Weekly downloads showed an initial high of 2.5K, dropping to 619 by the end of March. Weekly active users decreased from 2.5K to 1.5K over the same period.
Bubble Witch 3 Saga by King experienced steady weekly revenue, peaking at $2.3K in early January and ending at $1.3K by the last week of March. Weekly downloads were consistent, starting at 2.4K in late December and maintaining around 2K by the end of March. The game’s weekly active users remained relatively stable, fluctuating around 18K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.